10.2 Experiential training session

Objective

  • Mastering the use of mental health applications

Duration:  1 hour, 30 minutes

Resources for 10.2

ETA 10.2 Experiential Training session (online)
ETA 10.2 Experiential Training Session (pdf)

10.2. Interactive challenge to take care of mental health

Duration: 2 hours

The trainer will upload to the online platform step by step how they have to perform the activity so that learners can do this activity asynchronous

  • The first step is to think of a situation in which they felt discomfort, and then identify what emotions they felt at that moment.
  • Afterwards, they have to establish the objectives they want to achieve in order to know how to deal with the situation in an appropriate way. 
  • Once the objectives have been established, each of the users has to select the mental health application that they believe will help them the most to achieve their previously set objective.
  • Once the app is selected, users have to download it to their mobile phone. 
  • Their mission is to search the app and see all the functions it has. Use it for approximately 15 minutes every day for a week. 
  • After using the app for one week, each learner will comment on the online platform on how they found the application they selected, and if its functions really help and correspond to the objectives they had set for themselves. 

Resources:

  • ETA - 10 Experiential Training Session (10.2), Unit 10.2.1