3.1 Teaching Session

Objectives

  • To equip participants with the knowledge and skills needed to effectively leverage fitness apps for achieving and maintaining optimal health and fitness.

  • To provide knowledge about fitness app categories, enabling participants to make informed decisions about app selection, utilization, and integration into their wellness routines.

Competences

  • Identify health apps available for physical activity tracking, exploring their features, benefits, and user interfaces.

  • Classify and differentiate between various types of health apps tailored for physical activity.

  • Explore real life scenarios.

  • Familiarise in navigating to different sport health apps.

  • Set goals and plan fitness goals using health apps.

  • Critically evaluate current health apps and its use.

Duration: 3 hours, 30 minutes

Resources for 3.1

ETA 3.1 Teaching Session (online)
ETA 3.1 Teaching Session (pdf)

3.1.1. Introduction to Health and Physical Activity 

Duration: 3 0 minutes

This introduction will highlight the following aspects:

  • Health Apps project short introduction
  • The importance of physical activity and the role of technology in supporting/promoting physical activity and fitness goals.
  • What physical activity apps are.
  • Benefits of using physical activity apps for tracking and measuring physical activity and fitness goals.
  • Different types of physical activity apps.
  • Activity: short answer questions will be provided.

Resources: 

  • ETA - 3 Teaching Session (3.1), Unit 3.1.1 

3.1.2.  Health Apps for Physical Activity

Duration: 30 minutes

See here the following aspects of this session:

  • Identify and categorise fitness apps such as activity trackers, and workout planners.
  • Compare and contrast the features and functionalities of different fitness apps.
  • Gain insights into which fitness apps align best with specific physical activity practices.
  • Activity: The trainer will provide different fitness apps and fitness goals and participants will then match physical activity apps to fitness goals.

Resources

3.1.3 Real Life Integrations

Duration: 30 minutes

Components of the real-life integrations’ session can be found here:

  • Presentation of different real-life scenarios where fitness apps could be beneficial, (e.g., maintaining workout routines while travelling or fitting in quick workouts during a busy day) and changed individuals’ life.
  • Group activity: participants will be divided into small groups and different fitness apps and scenarios (e.g., busy workdays, commuting, fitness goals, family time, leisure) where physical activity could be integrated will be provided to them. Participants will then brainstorm and discuss how they would use a fitness app in a scenario, and think about specific app features, actions, and strategies they would employ.

Resources:

3.1.4. Navigating Health Apps for Physical Activity

Duration: 40 minutes

The participants will have the opportunity to navigate to different physical activity apps. More specifically, participants will:

  • Go through different fitness apps.
  • Navigate through app interfaces, exploring core features and settings.
  • Activity: Participants will discuss and critically evaluate in pairs each fitness app they used.

Resources: 

  • ETA - 3 Teaching Session (3.1), Unit 3.1.4

3.1.5 Goal Setting

Duration: 40 minutes

The content of the session is demonstrated below:

  • Importance of actional planning and goal setting using fitness apps for health or physical activity reasons.
  • How and why to action plan and setting goals (what? how? Which activity? where? when? duration? intensity? volume? App?).
  • Benefits of action planning and goal setting.
  • Activity: participants will set health and fitness goals. Participants then will create their own action plan based on the material that was presented. Each participant will then have 5 minutes to present their own action plan.

Resources:

  • ETA - 3 Teaching Session (3.1), Unit 3.1.5

3.1.6 Discussion and Evaluations

Duration: 30 minutes

The trainer will organize a roundtable so that participants can discuss the use of fitness apps, its benefits, challenges, app features, motivation, integration to daily life and other future considerations. Evaluation questionnaires will also be provided and then the trainer will thank everyone for attending the session.

Resources:

  • ETA - 3 Teaching Session (3.1), Unit 3.1.6