1.2 Experiential training session

Objective

  • Introduce learners to the use of health applications for self-health management

Duration:  3 hours

Resources

ETA 1.2 - Experiential Training session (online)
ETA 1.2 Experiential Training Session (pdf)

1.2.1 Interactive Health Activity Challenge

Duration: 1 hour, 30  minutes

This activity will be performed as follows:

  • The trainer will upload information about the activity on the online training platform so that participants can do this activity asynchronous.
  • Trainer will provide different health challenges according to the interests expressed by the learners (ETAs) and each participant will choose one.
  • After participants have chosen the challenge, they will then need to use a health app and execute the challenge.
  • After participants complete their challenge, they will share their experience and lessons learned through uploading a short video or comment on the online training platform.

Resources:

  • ETA - 1 Experiential Training Session (1.2), Unit 1.2.1

1.2.2 Real Life Integrations

Duration: 30  minutes

The trainer will provide to learners’ several real-life scenarios and situations of how health apps have help individuals’ health in general.

  • Presentation of different real-life scenarios where health apps could be beneficial (some of the apps of the ETAs of the project will be presented)

Resources:

  • ETA - 1 Experiential Training Session (1.2), Unit 1.2.2

1.2.3 Action Planning and goal setting for your Health

Duration: 1 hour

The topics to be addressed will be:

  • How and why to action plan and setting goals (what? how? Which activity? where? when? duration? intensity? volume? App?).
  • Benefits of action planning and goal setting.
  • Activity: participants will set health goals. Participants then will create their own action plan based on the material that was presented. Each participant will then have 5 minutes to present their own action plan.

Resources:

  • ETA - 1 Experiential Training Session (1.2), Unit 1.2.3